What is the Avatar? - Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Verlag | transcript |
Auflage | 2022 |
Seiten | 242 |
Format | 15,0 x 1,8 x 23,0 cm |
Gewicht | 381 g |
Artikeltyp | Englisches Buch |
Reihe | Game Studies 3 |
ISBN-10 | 3837645797 |
EAN | 9783837645798 |
Bestell-Nr | 83764579A |
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.