XNA 3.0 Game Programming Recipes
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| Autor(en): | Riemer Grootjans |
| Verlag: | APress |
| Reihe: | The Expert's Voice |
| Version: | 2009 |
| Format: | 23,5 cm |
| Gewicht: | 1140 g |
| ISBN: | 143021855X |
| Bestell-Nr.: | 43021855UA |
| Artikeltyp: | Englisches Buch |
Klappentext:
XNA programming is an increasingly popular way of creating games for the Microsoft Xbox 360 and Windows PC. With XNA 3.0 this capability is being extended to create games for the Zune mobile device. The required tools are freely distributed by Microsoft making the platform appeal to both professional developers and home enthusiasts alike.
This book is calculated to appeal to as wide a range of people as possible, whether they are complete beginners or already have coding experience in another area. It will provide recipes to help people overcome the common hurdles that they experience when setting out to create both 2D and 3D applications with XNA 3.0.
Inhaltsverzeichnis:
1. Getting Started with XNA 3.0. 2. Setting Camera Modes. 3. Working with 2D images and textures. 4. Working with Models. 5. Getting the most out of vertices. 6. Adding light to your XNA scene. 7 Adding sound to your game. 8 Networking in XNA 3.0. 9 Building mobile games.
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