Alle 6305 Artikel in
Physik, Astronomie:

Eigenschaften

Preis

Themen

 
Zertifikat Euro-Label Geprüfter Online-Shop - Per Klick Gültigkeit überprüfen
 

Sicher einkaufen

Was passiert bei uns?

Artificial Intelligence for Computer Games

 

106,95€

(Preis inkl. Mwst. )

innerhalb von 24 Stunden vorrätig

Autor(en): Pedro A. Gonzalez Calero, Marco A. Gómez-Martín
Verlag: Springer, Berlin
Version: 2011
Umfang: 300 Seiten
Gewicht: 474 g
ISBN: 144198187X
Bestell-Nr.: 44198187UA
Artikeltyp: Englisches Buch
 

Klappentext:

The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration ofacademic AI techniques into current electronic entertainment games.The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is thecoverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players.Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actualcases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approachesrely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.

Inhaltsverzeichnis:

Visual Data Mining of Player Traces in Interactive Environments.- Heuristic search methods for pathfinding.- Pattern-based AI Scripting.- Case-Based Reasoning and User-Generated Gameplay.- Knowledge acquisition for adaptivegame AI.- Game AI as Storytelling.- Affective Interactive Narrative.- Virtual Humans.- Interactive Drama.- Dynamic Behaviour Trees.

 

Reduzierte Artikel in dieser Kategorie:

 
Kein Bild vorhanden
 
Biologie
früher: 4,99€
jetzt nur: 1,99€ (Ladenpreis aufgehoben)
 
War es ein Gott?
Verlagspreis: 9,95€
bei uns nur: 4,99€ (Mängelexemplar)
 
 
Kein Bild vorhanden
 

Der besondere Tipp

Blauer Elefant

Denken Sie nicht an einen blauen Elefanten!

Anhand verblüffender Experimente und einfacher Übungen lernen Sie, wie unsere Umwelt die Gedanken und die Gedanken unsere Umwelt beeinflussen.

Früher: 12,00€
bei uns nur: 4,99€